|Titanium alloy construction Underpowered, but provided insights into inertia coupling. ![]() Proved aerodynamic viability of thin wing sections. |First aircraft to break the sound barrier in level flight. Not all US experimental aircraft have been designated as X-planes some received US Navy designations before 1962, while others have been known only by manufacturers' designations, non-'X'-series designations, or classified codenames. Most X-planes are not expected to go into full-scale production one exception was the Lockheed Martin X-35, which competed against the Boeing X-32 during the Joint Strike Fighter Program, and has entered production as the F-35. X-planes 8, 9, 11, 12, and 17 were actually missiles :14,15,17,18,24 used to test new types of engines, and some other vehicles were un-manned (some were remotely flown, some were partially or fully autonomous). Later X-planes supported important research in a multitude of aerodynamic and technical fields, but only the North American X-15 rocket plane of the early 1960s achieved comparable fame to that of the X-1. The first, the Bell X-1, became well known in 1947 after it became the first aircraft to break the sound barrier in level flight. Some of the X-planes have been well publicized, while others, such as the X-16, have been developed in secrecy. The majority of X-plane testing has occurred at Edwards Air Force Base. Most of the X-planes have been operated by the National Advisory Committee for Aeronautics (NACA) or, later, the National Aeronautics and Space Administration (NASA), often in conjunction with the United States Air Force. They have an X designator, which indicates the research mission within the US system of aircraft designations. The X-planes are a series of experimental United States aircraft and rockets, used to test and evaluate new technologies and aerodynamic concepts. For other uses, see X-plane (disambiguation). Geographical coordinates seem easily exported (i.e for vatsim, IVAO etc) so I'd imagine it's not the toughest job in the world."X-plane" redirects here. I bet it's possible - you'd have to set a boundary for geographical coordinates and reload liveries dependent on region. Thoughts? Anyone willing to dig into this with me? Not as elegant as a settings menu, but still a lot easier than doing it manually each time. If we know where and how X-Plane saves what AI planes are selected, maybe it's possible to generate and switch between different files (before starting X-Plane) to make the switch. It's been on my wish list for ages, and I just came up with the following idea: It's a hassle if you have to delete and select 10 new AI planes every time you change the region. For example, different planes for Europe and the US, or Asia. I think it would be great if X-Plane would allow to save different AI-traffic profiles. I've sort of rushed this as I have to get off to work, but if you have any questions or anything doesn't make sense, just let me know! Please remember to make sure you only use the models provided by Morten, if you want to ensure that the FPS hit is minimal. That's it - you're done! Enjoy having a far more immersive sim. Around 10 gives a good feeling of being in fairly busy skies. Repeat the process for as many aircraft as you require. To get to this screen you simply click the small box to the left of the AI on the prior screen, which lets you select how many AI flights you want in the sim. Next, as per the following screenshot, locate your AI aircraft in the 'Aircraft from previous versions' tab, and add it by clicking 'open aircraft'. Run X-Plane, load a scenario and click the Aircraft tab, followed by Aircraft and Situations as per the below screenshot There's not much of a reason to not download all of them, as they're fairly small files.Įxtract and place the aircraft into the following file location: (The place you put them doesn't really matter, but for ease of locating I thought to put them in aircraft from previous versions so as not to get any mixed up with the aircraft I fly). Locate the download packs for AI aircraft, they can be found at the following link. Step one: (and with huge thanks to Morten for supplying the aircraft to the community) I'll break it down into a step by step process which shouldn't take you much more than 15 minutes! ![]() We all know there are some shortcomings in the XP10 AI, however there is a fairly simple process which lets you add a good amount of AI with realistic liveries. I know one of the most immersion breaking things in XP10 for me is to taxi around empty airports, especially when I know how busy places like Heathrow and Gatwick are in real life.
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